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Joseph Hobbs Game Designer

I am a game designer specializing in both digital and tabletop experiences. I focus on creating immersive worlds, thoughtful mechanics, and meaningful player engagement. My abilities range from designing fully realized Unreal Engine 5 levels to developing functional board game prototypes that have transitioned into production. My work reflects a commitment to clarity, creativity, and player-focused design. I thrive in the full design pipeline, from concepting and greyboxing to playtesting, iteration, and final polish, driven by the belief that memorable games emerge from intentional systems and compelling environments. This portfolio showcases the technical skill, narrative sensibility, and playful curiosity that shape my approach to game design.

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Volcanos Curse 
Exterior Level Design

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Catherdral 
Interior Environmental Design

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Spy Run 
First-person Stealth and Combat

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Board Game Design 

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Falling into Darkness
 
Inteiror Level design

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