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Volcanos Curse
This exterior level design showcases a journey from an abandoned old town to the summit of a volcano, blending exploration with environmental storytelling. The process begins with 2D mapping to establish layout and flow, followed by white boxing to refine player navigation and spatial composition. Assets are then strategically placed to enhance immersion and atmosphere, leading to a fully realized environment. The final lighting pass adds depth and mood, as well as using the light to help guide the player further into the level.






























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